Home address: 36 rue de Metzeral, Strasbourg 67100, France
Phone: +33 642 103 440 | Email: | Portfolio:


Former researcher in structural biology, C/C++ programmer and Artificial Intelligence (AI) designer specialized in behavior tree design mimicking human behavior. Author of an AI extension used by more than 1 million individuals and designed for the video game Skyrim.


  • AI design (Behaviour Tree) and implementation.
  • Programming language: C, C++, HTML, CSS, XML and Papyrus (Creation Engine games).
  • Proficient with game development platform (The creation Kit, The Unreal Engine).
  • Project management (Agile, Scrum).
  • Quickly analyse problems and identify appropriate solutions.
  • Design experiments and interpret results in a relevant way.
  • Strong verbal and written skills in English and French (native language).

Work Experience

Feb 2017-Present, Video Game Developer (C/C++), Freelancer, Strasbourg, France
Dec 2013–Feb 2017, AI Extension Developer, Freelancer, Strasbourg, France
Created an AI extension for the video game Skyrim (from Bethesda Game Studios) one of the 10 best-selling video games of all times.
Results & distinctions:

  • Featured by Bethesda Game Studios on
  • More than 1 millions of users.
  • Extension ranked in top 5 of "Most Popular" category for each platform (PS4, Xbox One and PC) on
For details and evidences, see this page.

2010–2013, PhD researcher, Université de Strasbourg, France
2009-2010, 2 Internships, (total: 9 months), IGBMC, Strasbourg, France

Education (Université de Strasbourg, France)

2010 – 2013 PhD, Life Sciences, Structural studies of histone H4 messenger RNA
2008 – 2010 Master’s Degree (With Honors): Bio-Informatics and Structural Biology
2004 – 2008 Bachelor’s Degree: Life Sciences